2013 was pretty busy! I interned at Fablevision, started to learn animation, graduated high school, worked my way through most of the natural way to draw, worked at my dad's dental office, started college at the university of alabama for computer science, pledged the engineering fraternity theta tau, started going to the rec center and getting in shape, learned python and some c, kept on (slowly)improving my art in between classes, and started learning zbrush.
But there's so much more to do!
So here's my goals for myself throughout the next year:
-work on my graphic novel
-do a total of 3 hours of art, exercise, or programming on my own(not for classes or commissions), every day
-learn the slick api for java
-make a simple app for android in java
-make a decent/playable simple video game, preferably with 3d animation, c++, and opengl, by the end of the year
-learn after effects
-learn much more about zbrush
-learn maya(student licenses are free, if you're interested in 3d animation and a student, you should definitely check it out)
-continue to improve my drawing/painting
-start working on stories and world building
-get a computer science internship over the summer
-spend the summer productively(especially if I don't have an internship)
-create the Nick Kwon Do program(an introduction to the fundamentals of taekwondo+boxing)
-spend less time on facebook
Good luck with yours! I'm exited to see how this year goes!